Stories hold power. What power do they hold in lane-pushing games?
Dependence
Why "don't need, go feed" shows an understanding of leadership principles in lane-pushing games.
Leadership
It may seem unintuitive, but giving individual players more autonomy and independence from their team can actually be a *positive* for the presence of teamwork in a moba.
Here's how that happens in Rise of Winterchill.
Lanes Without Stuns
One of the best decisions I made during Causeway's development was removing stuns from the game. This article talks about why we did it, and how it affected the game.