Icon for the action Lantern Balance

Tend and Befriend

Stories hold power. What power do they hold in lane-pushing games?

An old scroll tied with a green ribbon

Dependence

Why "don't need, go feed" shows an understanding of leadership principles in lane-pushing games.

Leadership

It may seem unintuitive, but giving individual players more autonomy and independence from their team can actually be a *positive* for the presence of teamwork in a moba. Here's how that happens in Rise of Winterchill.

Stuns Lancet

Lanes Without Stuns

One of the best decisions I made during Causeway's development was removing stuns from the game. This article talks about why we did it, and how it affected the game.