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As some of you may know, we're an Irish studio — and our biggest local game show is GamerFest!
We brought the alpha for Causeway along this May to promote the game and let folks help with testing.
It's always fun to see reactions from people who recognise the genre, or are curious to learn more about the project.
A Busy Booth
This wasn't our first time demoing at GamerFest. From past experience, we learned (as many developers do) that preparation pays off!
To prepare for this visit, we tweaked the build with more forgiving numbers: a shorter revive timer, more health regen, etc. We also limited the character select screen to avoid excess reading or people picking the less conventional characters.
That worked out well. I'm always amazed at how fast kids can pick up a game and enjoy it! It makes the effort to have 2 PCs for multiplayer worthwhile.
Overall we had a good event. It's great to meet with other local developers, and we look forward to being back for May 2025.